The domination match
In a domination match, the objective is rather simple. You need to score 1000 points to win the match. If time runs out before either team has 1000 points, the team with the most points wins. If there is a draw, both teams lose. There are two ways to get the points you need.
One, the better and more important way, is to capture the satellites. Each domination map contains three of them, named A, B and C. If your team captures them, they will turn green. Once they’re green, you start earning points for them. One point is awarded every second, for every satellite you have. If you have two satellites, you will earn two points every second. Objectively speaking, this means that having two satellites under your control is enough to win the game.
The second way to earn points is by making kills. Every time an opposing player is killed, by whatever means, your team earns a point. These points don’t usually make that much of a difference to the overall score, but you never know…
This system makes sure that there are few situations in which you can be sure that you’ll win or lose, as long as the teams are even slightly balanced. Even if you and your team are down 600-200, if you take over a second satellite right in that instant while the opposition keeps the third, you would end up with a tie.
Having the satellites under your control for a while and staying close to it will award you defense turrets on the satellite. A maximum of three turrets will spawn. This is an automated process, and
the turrets are also automated. They pack quite the punch with their white laser cannons and are heavily armored. Enemies may first try to pick these off when they try to take your satellite. They do this because the satellite will never be theirs while there are still enemy turrets on the satellite. Also, the turrets make great targets for EMP missiles. When seriously trying to take out a turret, though, try doing so with weapons that have an ‘ignore 100% of enemy armor’ upgrade.
Please be aware that the spawning points of the enemy have defenses in domination matches. These capital ship turrets have killed many a reckless pilot that came too close. Also be wary of enemies luring you away to their spawning points, because they most likely know about these turrets too.
If a satellite is not yours, you first need to remove all opponents from the vicinity of the satellite. This includes the defense turrets. When all opponents are gone and you or a teammate are still close to it, then it will start changing color.
The team deathmatch
The team deathmatch is simpler, in a way. Here, it’s only the kills that count. The team that gets to the 50 kills first wins. Unless time runs out, of course, where the winner is decided by who has most points at the time. The nice thing about deathmatches, though, is that there are power-ups spread across the map. They are usually hidden in tight spots, but still just so that any ship can get to them. There are four types of upgrades.
The engine upgrade immediately restores all your engine power. It also improves the regeneration rate of the engine power. With this power-up, no type of ship has any trouble at all crossing the map.
The weapon upgrade is similar to the engine upgrade. It refills your weapon power and ups the regeneration of that power. Using only blasters for a kill becomes a viable option once you have this upgrade.
The shield upgrade boosts your shields, makes them more powerful and, again, boosts the regeneration rate. With this upgrade, even a scout may survive the attention of a gunship.
The last upgrade is the most coveted. If you get it, both your team and the opposing team receive a warning. This often makes you a target, but then again, with the damage upgrade, you can bring down any ship in three seconds flat if your aim is true. It improves the damage done by any damage-dealing weapon you employ by 50%. The upgrade does not work for your drones and mines, unfortunately. All I can add now is this: be very careful when someone snatches this upgrade before you get to it.
The nicest part about the upgrades is that you can have more than one active, if you manage to get them. Getting a second upgrade of the same type has no added effect.
12 or 8
Any match can be played by teams of either 8 (totaling 16 players) or in teams of 12 (a grand total of 24 players). The rules are no different for the different team sizes, though matches with 12 players on each side tend to be decided faster.
If there are not enough players from one side, in our case the Republic side, the game may decide to start a wargame. This pits two Imperial teams against one another. All the same rules apply, except that you may find yourself spawning from the other side of the map. And, of course, you are up against friends and allies. It’s good training, to be sure.