Here, on the left, you can find all the ships purple fleet requisition can buy. And a few that can be bought with Cartel Coins (or on the GTN, if you’re both lucky and rich). The ships are divided into four categories, which will be discussed later. Even if you have never flown before, there are already two ships unlocked here. These ships are the Blackbolt scout and the Rycer strike fighter. In the middle of the screen, you see the ship you have selected. On the right of the screen, there is an overview of this same ship. It has flavor text, a components list with highlighted in yellow the current components, and the technical specs for the ship like health and damage done.
This tab zooms in on the ship you have selected. Here, all components of a ship can be studied in detail. Furthermore, the components can be upgraded. Further upgraded main components always require that you choose one of two upgrades. Fortunately, all these choices can be freely switched out at any time. All upgrades cost green Ship Requisition, though purple Fleet Requisition can also be used to buy them. This is not recommended unless you already own all ships and all crew. More on that under Components and their upgrades.
While this tab is technically the least important, it is nonetheless one that’s fun. Here, you can choose the colors of your engines, blasters, and hull. The hull can get different paint jobs, giving the hull colors a different pattern. At the start, two different color modules are available for the hull. The two colors of these modules can be inverted. More options can be bought on the GTN or from the Cartel Market. Cosmetics in no way influence your performance, but a sparkling color may attract (unwanted) attention.
All of your ships are manned by a crew. There is an initial crew, whose characters you can meet on the Starfighter Launch Deck on the fleet. Aside from these, all of your current companions (not guest companions) are unlocked for this function. All the crew members have unique extra abilities that will aid you in flight. Each crew member brings two passive abilities to the table. You will benefit from these as long as you have the crew member selected for your ship in one of the following four categories: offensive, defensive, tactical, and engineering. Each of the crew members also has an active ability. These will not all benefit you. From the crew members selected for the four categories, you can choose one as your co-pilot. This is also the active ability you will gain for your ship. It will be present as the ability under ‘4’. Your co-pilot is also the one giving commentary throughout the battle.
Nothing much to do here instead of previewing the ship one last time, and then… to press the button to queue. This can be done with a group, if all members of the group are willing, or solo. If you queue with a group while you are not in a group, you will automatically be placed in the solo queue. Group queues have priority over solo queues. After queueing you cannot change your ships anymore in any way.
At the bottom, in the middle, there is a bar with five slots available. The ships represented here are the ones you will take to battle. The ships can be switched around by clicking and dragging. Ships can also be replaced by others from the moment you have more than five ships. This is done by selecting the ship to be replaced, then clicking the upward arrows, and selecting a different ship from the pop-up list. Removing a ship is simply done by dragging it away from the line-up.
Everything you ever do in GSF is recorded by the game. The data collected makes up your flight record. Things like time played, damage done, average kills, and abilities used are but a few of the things you can find in the record. The game keeps track of these things per ship, but also in a general overview. Every score can be hyperlinked directly into whatever chat you are using. Other players need only click on your link to see what your score is for the statistic you hyperlinked in there. Besides the bragging rights some people get from these scores, they can be useful to determine your own strengths and weaknesses.
The practice level
The practice level used to be a compulsory part of the introduction mission. These days, the introductory mission lets you jump straight into the real stuff. However, playing the practice level may still prove useful. You won’t get to choose a ship, so you won’t get to test-run a newly acquired ship. If, however, you have never flown in GSF before, this level can help. There are no enemies, only a few training drones that do not even attack you. Therefore, if you want to figure out how the controls work or have a look at the in-flight interface before jumping in the thick of things, this level is for you.